firstname.lastname@example.org • www.ericjuneau.com 3D Modeler & Animator, Texture Artist, Compositor, Motion Graphics and Graphic Designer Specialties: • Proficient in: Maya, zBrush, Cinema 4D, UV Layout, ShaderMap Pro, Crazy Bump, Adobe CS (Photoshop, Illustrator, After Effects, InDesign, Dreamweaver and Flash), PFTrack, Eyeon Fusion, Final Cut Pro, Corel Painter, RenderPal, Quark Express, DevTrack, and Microsoft Office • Knowledgeable in: Unreal 3 Engine, Unity Engine, Motion Builder, Lightwave, CSS, and HTML • Management & leadership, scheduling, visual displays, stockroom, sales & customer service, and cashier I have worked on several high profile and independent titles, all of which are listed on my resume and demo reel at www.ericjuneau.com. In the past, I have interned at large corporations and small design companies, thus I am well adept at working in an expansive group-oriented setting or individually on more modest projects. At Pendulum, I’ve assisted on set with body & facial motion capture shoots by recording data using Autodesk MotionBuilder and tracking facial data using PFTrack to be applied to our rigged models. In addition to managing other proprietary software for facial capture, I also work on environment and character modeling & texturing for our uprezzed models of pre-render cinematics. I have done some work in the Unreal 3 Game Engine for crowd placement and lighting for real-time cinematic work. My post production duties include watching and maintaining the render farm to make sure everything is thoroughly prepared for submission, as well as returning all unsatisfactory renders back to the shading & lighting artists for fixes. Furthermore, I complete compositing work using Fusion for the final renders of our trailers and cinematics. I have done editing work for MTV using Final Cut Pro in the past as well.